shops seen below, which contain a lot of unique handmade, printed, and
multimedia products, help fund freeware projects like Panoramic
Worlds and Spiral Skies, and keep them moving forward!
Please take a look at some of these even if only briefly, and also consider following on social media (near the bottom of page).
PANORAMIC WORLDS IS A BEAUTIFULLY CRAFTED, FIRST-PERSON REALTIME 3D
PUZZLE/ADVENTURE GAME CREATED BY TRIUMPHANT ARTISTS FOUNDER MATTHEW LYLES HORNBOSTEL USING THE UNITY 5 GAME ENGINE.
THE PROJECT IS TAKING LONGER THAN ANTICIPATED
I won't mince words. Everything has taken longer than you (or I) hoped it would. This is difficult for everyone, I know, but I'm working as hard as I can on this.
PANORAMIC WORLDS - the realtime 3d version - has been in development for about five years by now.
WHY THE DELAYS HAPPENED
-I'm the only person working on this game. It is very, VERY much an indie project.
-I have to fund it out of my own pocket. This means some of my time is allocated to trying to earn money with various odd jobs to fund this game. It's a part-time effort, even more so given that it is not my only personal project!
- Programming all the interactions and debugging everything so it works correctly, is time consuming and often frustrating, taking far longer than anticipated.
-I have high standards regarding graphics, animation and sound design. I'm trying to make it look amazing but I also need it to be optimized well enough that it will actually run on midrange PCs.
-It's going to be bigger at launch than initially planned (like, twice as many areas to explore. We're talking eight worlds at launch instead of four.)
-I'm reformatting the project and dumping the Unity Web Player since that is heading towards obsolescence in favor of the HTML5 WebGL alternative.
THERE IS A BRIGHT SIDE TO THIS SITUATION - THE ENTIRE GAME WILL BE FREEWARE.
THERE WILL BE NO 'HIGH END' PAID VERSION, NO ADS FROM THIRD-PARTY ADVERTISERS, NO iAP OR DLC THAT COSTS MONEY.
The high-quality HD variant described in past versions of this website - the standalone one for Windows and Mac OS X - is now going to be free with occasional free updates after release.
I'll release it here and on Itch.IO as planned earlier, but with no price tag save optional payment (pay-what-you-want) on Itch.IO.
But it's going to be a free game. 100% FREE, not 'freemium'.
A free game with free updates, not paid DLC.
There will be a making-of ebook and a bit of making-of video content available here, also free.
There is also an optional mailed version for fans of the project who want something tangible (it includes a DVD with nice disc art, which contains the game install files and making-of video, and a printed booklet as a tactile variant of the ebook, plus a few small extras like stickers, pencils, etc, all for about $16. But there's nothing in that version of the game that isn't in the free digital-download version.)
With that DVD version, and the Itch.IO optional payments, I plan to cover the cost of continuing to add new worlds to the game as freely-released DLC for everyone.
Such worlds are likely only to cost around $40-$120 each for me to make, depending on the size and scope of the world, so if, say, I had 50 or 60 people pitch in $4 each on average after release, that would be enough to keep production going for that year. This is hardly an impossible goal given that just over 4500 people have visited this website in 2016.
The core game has cost over $450 to develop so far, and I'm making extremely efficient use of that budget which I have earned through freelancing & art sales. So again, if you've been ignoring the links on the top left of the page, please give them a look now. There is a lot of stuff I'm trying to post on eBay, Etsy, Zazzle, and my own shop to raise funding for release of creative projects like this.
So this is potentially good news for everyone, all in all. Panoramic Worlds is not vaporware, but it is a slow-moving project. These artfully crafted fantasy worlds are still on the way, and I intend to see the project released before the end of 2017.
Keep an eye on this webpage. While you wait for release, why not try the older version of the project available on the History Page, or take a look at the small side project 'Spiral Skies' I'm attempting to release on Kongregate?
Also, you may want to look at the gallery as it has recently been updated with a bunch of screenshots. No video trailer/gameplay videos as yet, but that's on the way.